
Very Good - We have carefully checked this item for you. The cover/inserts will be included. The box/case will be included. The discs will be included. Instructions may or may not be present, as not all games are released with instructions. Very Good Condition: 'To us' this means the case, inserts, manual and discs will be in excellent used condition and will be in full working order. It will show almost no signs of wear (or very little). Ideal for collectors who want items in all-round great condition. Please note: for older PC games that we may sell (if they have any "online features"), sometimes the multiplayer servers are no longer available (please check before buying). Any single player mode/campaigns will still be fully playable. Please presume that any reference to any DLC will not be applicable, as this is a used item. Comes with a 60-day warranty.
Amazon.co.uk Review Survival horror games don't get the recognition they deserve in the wider world. Whereas CGI effects have done nothing but make horror movies less and less scary, ironically video games, particularly the Silent Hill series, have been showing filmmakers just how it should be done for years. Irritatingly though the original PS one title remains the best of the series with the last two PS2 titles being little more than hi-res rehashes. The Room manages to shake things up a bit though, ditching the radio and flashlight gimmicks and adding twice the normal amount of side characters and a more involved fighting system. There's also a number of completely invincible bad guys and a new Resident Evil style limited slot inventory system. The room in question, as you're no doubt wondering, is in fact the toilet. Playing yet another everyman character you wake up from a rather disturbing dream to find out that you're locked inside your flat and the only way out is through a gateway to hell next to the privy. Which almost sounds like a BlackAdder joke, but is unlikely to have you laughing after your first trip. Within your flat the game uses a first person view, with the series' more traditional third person viewpoint taking over when you go through the portal. A series of weird lens filters and excellent (i.e. very unpleasant) sound lends a real otherworldly feel to proceedings, so that when things do choose to go bump in the night at you, you end up being very scared indeed. --David Jenkins
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